nats-app/internal/domains/sensors/simulator.go

112 lines
2.3 KiB
Go

package sensors
import (
"encoding/json"
"log/slog"
"math/rand"
"nats-app/internal/broker"
"sync"
"time"
)
type Simulator struct {
*broker.NATS
stopChannels map[string]chan bool
mu sync.Mutex
}
func Start(nats *broker.NATS) *Simulator {
return &Simulator{
NATS: nats,
stopChannels: make(map[string]chan bool),
}
}
func (s *Simulator) SimulateSensor(sensor Sensor) {
s.mu.Lock()
stopChan := make(chan bool)
s.stopChannels[sensor.SensorID] = stopChan
s.mu.Unlock()
ticker := time.NewTicker(*sensor.SamplingInterval * time.Second)
defer ticker.Stop()
for {
select {
case <-stopChan:
slog.Info("stopping simulator for sensor", "sensor_id", sensor.SensorID)
return
case <-ticker.C:
data := s.generateData(sensor)
if data.SensorID == "" {
slog.Warn("sensor data generation failed", "sensor_id", sensor.SensorID)
continue
}
payload, err := json.Marshal(data)
if err != nil {
slog.Error("failed to marshal sensor data", "error", err, "sensor_id", sensor.SensorID)
continue
}
subject := subjectSensorsData + sensor.SensorID
if err := s.Publish(subject, payload); err != nil {
slog.Error("failed to publish sensor data", "error", err, "subject", subject)
} else {
slog.Debug("sensor data published", "sensor_id", sensor.SensorID, "value", data.Value)
}
}
}
}
func (s *Simulator) UpdateSensor(sensor Sensor) {
s.mu.Lock()
stopChan, exists := s.stopChannels[sensor.SensorID]
s.mu.Unlock()
if exists {
stopChan <- true
s.mu.Lock()
delete(s.stopChannels, sensor.SensorID)
s.mu.Unlock()
}
go s.SimulateSensor(sensor)
slog.Info("simulator updated for sensor", "sensor_id", sensor.SensorID, "new_interval", sensor.SamplingInterval)
}
func (s *Simulator) generateData(sensor Sensor) SensorData {
now := time.Now()
data := SensorData{
SensorID: sensor.SensorID,
Timestamp: &now,
}
if rand.Float64() < 0.05 {
return SensorData{}
}
var value float64
switch sensor.SensorType {
case Temperature:
value = -20 + rand.Float64()*100
case Humidity:
value = 10 + rand.Float64()*90
case CarbonDioxide:
value = 980 + rand.Float64()*60
case Pressure:
value = 950 + rand.Float64()*100
case Proximity:
value = rand.Float64() * 400
case Light:
value = rand.Float64() * 10000
default:
value = rand.Float64() * 100
}
data.Value = &value
return data
}